After Effects Workshop

8 December 2010

To go along with the notes i made in the workshop i also took screen shots to remind me where everything is and what it has to do. The screen shots work from the beginning to the end, and take you through the process of actually doing a basic animation. They are just good reminders for me in the future. The majority of the images will have text to evaluate but some are fairly straight forward.  



This is the workspace window that allows you to load a different window to 
what you're actually working in. For what we are doing it would stay as standard. 




This shows how to close the menu. If you do close a window you can
get it back by going to the workspace menu and 'reset to standard'.



You can alter the appearance of the software making it lighter and darker,
seeing how you want to look at it and what is easier for you. 


This is the way you can import images into After Effects, either photoshop
or illustrator. Just by selecting the 'File...' option.



This is the way to create a new composition within After effects, compositions
hold the frame of animation where you create the playback.








The 'Presets' within the option menu are about the standard definition in which
videos are shown in different countries. PAL - Stands for UK and NTSC - USA.
They have different frame rates. PAL Widescreen Square Pixel, is the one most
applicable to what i am doing as it works with square pixels because of what 
i would produce in photoshop. 





Within this menu you can also change the duration of your sequence 
which i will need to do for mine as its important for image based sequences 
not video or sound as you cant change them. 


This is the first composition i created in the project bar, this becomes an asset.


This is the time line bar.




If you have done anything wrong, you can easily fix it by going back to the
composition men and going to settings to alter anything you need to. 




This is how you create a new layer, a new solid is what we were creating today.
Its just a simple layer and can easily be manipulated. 



This is where you can alter the size of the layer you are creating. 
I did a smaller square so that it fitted within the composition.


Solid Folder is then added to the composition folder so it all becomes another asset.
This is also where something would go once it had been imported. 



The colour then becomes a long red bar within the time line section so you can see what
it is. Each bar has a different colour i.e music (blue) etc.







You can change the duration of the asset by clicking and dragging it.
Shortening it or making it larger. So that it only plays within a certain amount
of time, thus controlling the time sequence. 
You can control how longs it played and when its played with this technique. 


Adding another layer and colour. 


These are the 3 layer blocks that i have created and what they
look like within the time sequence bar. I have also altered the lengths, 
of the bars so that they overlap slightly. 


Composition space, empty at the moment.


When you move through the current time indicator it will then show up
with the corresponding box. Which is shown below:





All of the above images show the sequence as the time line moves across.







This is the window that you use to play the sequence within
the composition window.





When you play the sequence it comes up with the fps. sequence in the 
information window. Showing the realtime play. This is very simple but it
will get more complicated, so this needs changing.


You change it by doing the RAM preview because it actually plays in
an accurate real time playback. 


The green line shows when the RAM is when its converted. 


The information menu then changes when its played in RAM
with a more accurate reading.



If the composition is taking a while to play then you can change the resolution
with the resolution/down factor pop-up. 


These are the options that show. I set it to quarter.

This is what the image looks like when you quarter it. You lose a lot of quality 
but it performs faster. 


Another way to preview the selection is to narrow down the 'work area bar'
which is the grey bar so you only see that bit. 




Each layer comes with properties, and always comes with a transform. 


When you select the transform area it immediately folds down 
to show a lot of options. You can set different values for the numbers
by moving the numbers. 


You can create KEY FRAMES by selecting the small stop watch and using the
current time indicator.


Little stopwatches at the side of the properties.


Creating a key frame using one of the time indicator and the selection 
in the properties menu. 





This is movement using the KEY FRAMES. Creating motion path.
This mimics the illustration work you do when creating paths.








These are the steps you have to take in order to render it and turn it into a 
Quick Time preview to load onto our blogs.






its been really useful creating these screen shots then going back through them, just to remind me of the step and to see how smoothly it goes. I will now always be able to refer to this. 

Story boarding organization

5 December 2010


Here i am looking at the organization of production. This page is really helpful in outlining the filing systems and invoicing for the designs. It has all the information i really need and reading it has been really helpful.

Animation Story Boards

I have been looking at the process of animation, its more applicable to what i am doing, as i wont be using film or photography. The process for these boards is to start with rough designs, then move onto more detail. Then there is a separate process for creating backgrounds which is something i am interested in, as i am thinking about creating a background. You create a separate round of rough sketches for the background then scan and vectorize them so that they can be coloured and placed. One thing they do point out is that the frames need to be as close to the final design as possible so you can get a proper idea of what you will be producing as will your clients. 

Story board - Camera Angles

Here i am focusing on composition of shots and how they are releant to what i am doing with regards to creating story baords. Not all the shots are applicable to what i am going like face close ups ect but they are useful in some ways.  Its interesting to see what shots there actually are and i particularly like the centered angle shot it fills the frame but from a perspective that is different instead of the car being directly in the middle . I like the idea of alternative shots and not going for the normal shots.



Story Board Process


Here is just an example of the story board to final production of the advert. This is more to see how close to the final production the story boards can actually be.  Its just interesting to see pre and post production to gain perspective on what i could be doing with regards to my work and the industry. 

Types of Storyboard


After our talk with Fred, i decided to do some more investigating into story boarding just get the basics down and how it would relate to my project. I managed to get a really interesting book from the library called 'The storyboard design course', Thames and Hudson. Within this page, I have been looking at the type of storyboards there are. I am more interested into two story board concepts with are; 'Client Boards' - This is a collection of images in a montage that disjointed and the designer would have to explain to the client what was happening, and Panning shots - Shooting boards emphasize the technique, they are normally used to describe a camera movement with arrows for direction. These will be applicable to my storyboards when manipulating the type and the ways i want it to move within the frame. 

After effects

2 December 2010

After effects

Honda advert